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The Book of Quest |
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Diablo II Quest
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Realizing that Knight Quality is more important than Quantity the Academy has devised this Book of Quest to challenge the Knights of Draconia. Many of the Quest may be attempted through independent study (solo) allowing Knights to hone their skills on the path of excellence and personal satisfaction. Knowing that many a Knight would like to be recognized
for their achievements the Quest may also be attempted with a Witness or
Questmaster and may also be honored with an award or medal for Successfully
completing a Witnessed Quest.
![]() ![]() A player will venture into the levels of 1-5 (levels do not have to be cleared), they must drop everything in town before they go into the dungeon and this includes all potions, books, scrolls, money armor, weapons..... everything, but the player is allowed to use whatever he finds. The Quest is completed when the player exits by the Stairs in level 5.
Same as the normal Ironman but this one is done on Nightmare difficulty.
Same as others but is done on
Hell difficulty.
To complete this quest go to
the hardest difficulty that you can go to (ie. 1-19 norm, 20-29 nightmare,
30+ hell) and go down to level 13. While on 13 you cannot kill anything,
nor use any potions or healing spells. Go as deep into the level as you
can before you die and restart in town. Once you return to town, you start
with a sword on level 1 and work your way to level 13 until you get your
stuff back. You can use what you find on the ground, you can get potions
and return to town, but you can't buy/repair from Gris, nor buy anything
from Wirt. The quest is over when you get your stuff back.
This quest shall truly test your ability to "treasure hunt". Your quest shall take you into the catacombs of Tristram. An evil item will be dropped that does not belong there. You, the member, shall find this item and report back to the Questmaster. You must use the highest difficulty your character can enter. Your quest will be complete when the cursed item is destroyed. (NOTE: If you die, the quest is over). Good Luck! Opponents agree in advance to
the Difficulty level and starting conditions.
(Other Options)
To escort the QuestMaster through the depths of hell while the QM is wearing NO armor, carries NO weapon and uses NO spells. In effect, literally defenseless. You, the member, must guide them safely to Laz’s chamber, clearing each level of the foul beasts that reside there. Upon the death of Laz the quest shall be complete. *Note*: must be safely returned unharmed to the town of Tristam. After dropping ALL items in town with the exception of a belt full of the potions or scrolls of choice.. you will enter the church to level One of the dungeons ... This brave soul must complete each level before preceding to the next. Ex: All barrels and boxes must be opened as well as all monsters eliminated (this includes Butcher and King Leoric). Your Goal is to completely clear all levels up through Level 4. At which time you will make a Portal and return to town. Any spells may be used to accomplish your Quest and Your character must only use the items found on the dungeon floor. Kill Diablo alone on Hell difficulty. must have witness. (using any means other then cheating to kill him) Find 3 unique in one hour, they
must not be I'D when you hand them in so we know you really found them.
must have witness.
Find 8 rings in one hour. They
must not be I'D when you hand them in so we know you really found them.
Must have witness.
Find 5 amulets in one hour. They
must not be I'D when you hand them in so we know you really found them.
Must have witness.
Find 10 Books in one hour. You
must leave them in town to be submitted for credit before reading them.
After you have found them and your witness sees them, you are free to do
with them what you will.
Below are hard to find uniques if you find and donate any of these items you will receive a special award. The Rift Bow, Staff of Shadows,
Ring of Regha, The Bleeder, The Deflector, Gonnagals Dirk, Gibous Moon,
Black Razor, The Mangler, Sharp Beak, Bloodslayer, Storm Spire, Thinking
Cap, Constricting Ring.
You must enter the caverns with whatever equipment you are wearing and an inventory full of articles of your choice. There is no restriction on what you may bring. Your job is to completely clear the caves (levels 9 through 12) without returning to town at all for any reason. When you arrive on level 13, you may cast a Town Portal and return, whereupon the quest is completed. You must complete this quest on your difficulty setting. (1-19 = normal, 20-29 = nightmare, 30+ = hell)
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